Author Topic: [Mobile Game] Fallout Shelter  (Read 1341 times)


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[Mobile Game] Fallout Shelter
« on: June 25, 2015, 02:30:05 PM »
Playing on iPhone 6.

Fallout Shelter is Bethesda's first mobile game, and it's a good one. It's your standard "gardening" style game, in which you have goals to achieve but step toward achieving those goals is time-based.

Unlike most of those types of games, however, you never feel pressured to spend real money. You cannot spend money to speed up time, you can't spend money to earn more resources, you can only buy "lunchboxes" which contain rare items or characters, among some other bonuses. It's entirely optional and you'll never feel like you need to spend money to proceed.

You play as the Overseer in a Vault, and your job is to assign roles to every Vault dweller and keep resources flowing. The more dwellers you have, the more food and water you need to produce, as well as the more space you'll need. The more rooms you build in the vault, the more electricity you'll need to supply. You also need to manage each dweller's happiness, health (stimpaks), and radiation poisoning (Rad-X).

You need to assign jobs to dwellers based on their SPECIAL attributes. The Power Plant requires Strength, so dwellers with high strength are better suited to work in the Power Plant, and will therefore remain happy. Other rooms require different attributes, so you assign dwellers accordingly.

If you want to raise a specific attribute of a dweller, you can build a classroom to raise their Intelligence, or a Weight Room to raise their strength, among others.

Occasionally, there will be a Radroach Infestation, a Fire, or a Raider Attack. These events can injure dwellers, and you'll have to replenish their health (or let it increase slowly over time) with Stimpaks, which are made in the Infirmary, which requires dwellers with high intelligence to work in. You can also equip a dweller with various clothing/armor (which buff their SPECIAL, just like in the Fallout games) and send them out into the Wasteland to see if they come across any useful resources. If a dweller dies, you'll have the option to remove them entirely, or revive them for a fee of the in-game currency known as - you guessed it - Bottle Caps.

To increase Vault population, you'll want to install a radio booth and employ a dweller with high Charisma to call out to the Wasteland. Or, you'll pair up a male and female in the living quarters, and give them some time. They'll start conversation, then dancing, then end up behind a closed door, only to emerge with a pregnant female that will birth a new dweller after a period of time, which will then grow from a child that just wanders the Vault, to an adult that contributes.

It's all very self sustaining and fun to figure out how to squeeze the most efficiency out of your Vault and its Dwellers.

The game is gorgeously Fallout. Classic outfits, weapons, logos are all present, and the characters all resemble Vaulttec's VaultBoy mascot. The menus are all set up like the PipBoy interface, and every facet of the game is lifted directly from the other games in the series. It's such a perfect adaptation, it's a wonder it's taken so long.

There are some glitches here and there, but nothing that's ever ruined the game for me, and nothing that can't be fixed by restarting the app.

The only real criticism I can come up with is that, at some point, there just isn't anything left to do. You'll eventually have your Vault running so efficiently that you no longer have anything to work toward.

The game has already become the top downloaded game in 48 countries and the top downloaded app of any kind in 25 countries following its release.

I'm hopeful that Bethesda will consider how well the Fallout universe adapts to other formats... a Fallout based Sims game would be absolutely incredible, with you as the Overseer. And imagine the possibility of running one of the infamous Vault experiments?

Anyway, as a mobile game, it's standard fare gardening style gaming, but the Fallout twist makes it highly appealing to fans of the Fallout series, and the lack of pressure on you to spend your real money is VERY welcome this day and age. With Fallout Shelter already bypassing other similar style games in popularity, hopefully it will set an example that you don't have to milk your customers - just give them good content, and they will WANT to spend their money.

« Last Edit: June 25, 2015, 02:35:20 PM by 00XJ »


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Re: [Mobile Game] Fallout Shelter
« Reply #1 on: June 25, 2015, 09:26:25 PM »
This looks silly as fuck, but I'd like to play it. I wish I had a phone that could handle it.

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